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changed title "
AreaAreas System "description "This should work similar to Paths, but for area shapes. Users should be able to place Areas one point at a time, close the area and it should drape to the surface. It should also dynamically adjust when nodes are adjusted. Once selected, the Area should have a dialogue box like Paths, with options for assets (in grids or random) or visualgraphics.graphics/area highlight. Areas should also have a panel in the Hierarchy. The Hierarchy should now include Paths/Areas/Assets/Surfaces. Eventually it would be nice to have the ability to create and area from a sub-mesh component, but that isn't urgent. "changed description "This should work similar to Paths, but for area shapes. Users should be able to place Areas one point at a time, close the area and it should drape to the surface. It should also dynamically adjust when nodes are adjusted. Once selected, the Area should have a dialogue box like Paths, with options for assets (in grids or random) or visual graphics/area highlight. Areas should also have a panel in the Hierarchy. The Hierarchy should now include Paths/Areas/Assets/Surfaces. Eventually it would be nice to have the ability to create and area from a sub-mesh component, but that isn't urgent. Also need a brush placement system"
changed title "
AreasSystem"description "This should work similar to Paths, but for area shapes. Users should be able to place Areas one point at a time, close the area and it should drape to the surface. It should also dynamically adjust when nodes are adjusted. Once selected, the Area should have a dialogue box like Paths, with options for assets (in grids or random) or visual graphics/area highlight. Areas should also have a panel in the Hierarchy. The Hierarchy should now include Paths/Areas/Assets/Surfaces. Eventually it would be nice to have the ability to create and area from a sub-mesh component, but that isn't urgent. Also need a brush placement system We need a system 'Assemblies' to make presets of multiple static/dynamic assets, especially for customized traffic signals"changed description "This should work similar to Paths, but for area shapes. Users should be able to place Areas one point at a time, close the area and it should drape to the surface. It should also dynamically adjust when nodes are adjusted. Once selected, the Area should have a dialogue box like Paths, with options for assets (in grids or random) or visual graphics/area highlight. Areas should also have a panel in the Hierarchy. The Hierarchy should now include Paths/Areas/Assets/Surfaces. Area Presets Various Tree Areas Grass Area Realistic Water Hybrid Tree/Brush/Rocks Also need a brush placement system We need a system 'Assemblies' to make presets of multiple static/dynamic assets, especially for customized traffic signals Lower Priority Eventually it would be nice to have the ability to create and area from a sub-mesh
component,butcomponent or imported surface, but that isn't urgent.AlsoneedabrushplacementsystemWeneedasystem'Assemblies'tomakepresetsofmultiplestatic/dynamicassets,especiallyforcustomizedtrafficsignals"changed title "
Areas/Brush/AssembliesAreas/Brush Systems "description "This should work similar to Paths, but for area shapes. Users should be able to place Areas one point at a time, close the area and it should drape to the surface. It should also dynamically adjust when nodes are adjusted. Once selected, the Area should have a dialogue box like Paths, with options for assets (in grids or random) or visual graphics/area highlight. Areas should also have a panel in the Hierarchy. The Hierarchy should now include Paths/Areas/Assets/Surfaces. Area Presets Various Tree Areas Grass Area Realistic Water Hybrid Tree/Brush/Rocks Area Highlighting Also need a brush placement systemWeneedasystem'Assemblies'tomakepresetsofmultiplestatic/dynamicassets,especiallyforcustomizedtrafficsignalsLowerPriorityEventuallyitwouldbenicetohavetheabilitytocreateandareafromasub-meshcomponentorimportedsurface,butthatisn'turgent."