Civil EngineCivil Engine
All ideas

Beta 2 Shortlist

Large Priorities Clean up articulation Increase or fix 2gb file size limit Integrate Sam and/or Ben updates Bugs There is no option for units when you import (other than on startup) There should be a 'close' or 'X' option in the dialogue box on startup (currently you can only open a project and then quit from the menu) (PRIORITY) Aerials and other textures should force FFFFFF so they aren't tinted (I think it was doing this at one point but it doesn't anymore) If this is easy, make it so that disabling the visibility of an imported mesh (either through the hierarchy or phasing) also disables the physics collisions. Erin List for Sam's Stuff Clean up new pedestrian animationstest (PRIORITY) Add props to new pedestrian animations Make low poly people work with traffic Make box people work with traffic Make dynamic asset for high quality vehicles, make option for driver on/off Make dynamic asset for low poly vehicles/people Make dynamic asset for box vehicle/person New Traffic Feedback (PRIORITY) Bikes transition to foot down on stop Peds overpopulate on startup for some reason (turning traffic off and back on fixes this) Can you make the testing link (https://beyondcad.com/cetesting) just open and close really fast so we get the data but they don't have to see the browser open? For the Path dropdown for intersection controllers can you only list paths that have traffic? If you have a lot of striping, barriers or other Paths in the scene that list is unnecessarily long. (PRIORITY) Make stop bars for intersection controllers large and PINK to make them stand out (PRIORITY) Make a delay between phase switching (3-5 seconds) (PRIORITY) For some reason, vehicles terminating at ends of path start backing up eventually, especially at higher speeds (like 5x) It would be nice that all new Paths placed could have a random or sequential number assigned to them like dynamic assets. Currently if you place multiple traffic Paths they all say the same Traffic (All), but would be nice if they were like Traffic (All) (1234) I'm having issues with assigning signals to intersection controllers sticking. They haven't been consistent. I can do more testing Also having issues with inconsistent path linking The start up dialogue box is linked to the BT example project page, not the Civil Engine example project page https://beyondcad.com/civilengineprojects/ (PRIORITY) I can't seem to find a way to delete intersection controllers Volume of traffic Paths not only holding. Not sure if it is connected to intersection controllers (PRIORITY) There is a bug where when you click a thumbnail of a vehicle in the traffic library the category closes and it shouldn't (PRIORITY) Truck length is off which makes it look like vehicles run into it at intersections. We need to get this updated. In traffic library settings, make it so the 'Select All' checkbox is 'Select All Vehicles' so we don't get peds/bikes/trams showing up with the rest of the traffic (all of that can be done manually). Older Traffic UI Feedback Traffic distribution should show all types by default, even if they aren't selected in the vehicles portion Put a reset button that refreshes and regenerates traffic all along paths, all at once (PRIORITY) Make a button to switch to low poly traffic (PRIORITY) Make a button to switch to box traffic (PRIORITY) Separate (as much as possible) vehicle traffic with pedestrian traffic (walk, jog, bike) so that users will hopefully never see vehicles in pedestrian paths. If the consequence is losing the ability to mix vehicle and peds in the same path, we can live with that. If traffic FPS affects peformance, set it to 30 fps when users click the 'Low Poly' or 'Box' options